Posts by Yanick Champoux
What if I found a way to get the blog entries, and plop them on mailboxes on my mail server? That would take care of ubiquitous access. And since I would have control on the software, I could probably manage to filter out dupes. I sat down and began to hack on this. The result is mailfeed (clever project name pending). I’m still not sure if it’s a good idea, but at least its execution showcase how much niftiness can be crammed within 144 lines of code. But let me show you…
My first stab at SQLiteTAP is on GitHub. I’m writing it as a SQLite extension, so I had to brush up very rusty C skills. But after a few hours pouring over the documentation, and poking here and there, I have a working implementation of ‘plan’ and ‘ok’. Nothing earth-shattering, I’ll concede, but a nice start nonetheless.
This blog entry is light on technical content and heavy on “about me” stuff. So unless you’re interested in the hot spots where to dispatch ninja assassins to take me down this year (or perhaps just where we might cross paths and shake hands), feel free to close this tab.
As previously reported, last week-end’s activities could be summarized as me going to town on a yak herd with a lawnmower. And although the rest of Saturday and this morning haven’t been as fast and furious as Saturday morning, there’s a few more things to report:
I’ve revived Perl::Achievements. I thought that would keep the wolves at bay, but noooo… Not a hour after the announcement was sent, I got a new feature request. I really should not but… okay, I wanted to do it anyway and if somebody is actually asking for it, why the heck not? Plus, it’ll give me the opportunity to see if my Template::Caribou is up to snuff. A few hours later, I have a bug report for MooseX::App::Cmd and (after some touch-ups) released the first version of Template::Caribou on CPAN.
Perl::Achievements is now on CPAN. The goal of the app is the same as presented in the original blog entry. I’ve, however, fleshed out a little bit more the documentation, tidied up the code a wee bit (well, it’s still a mess, but it’s using a lot of cool stuff, so it’s a shiny mess), and changed the innards just a tad. Wanna use it?
This is going to be a short one, but potentially useful for anybody writing a Dancer template module, or just plain curious about Dancer’s guts. So here goes.
DuckFeet’s guts are SQLicious, and built as DBIx::Class classes, sprinkled with wonderfully tooth-decaying DBIx::Class::Candy on top. In the repo, it’s all under the DuckFeet::Schema namespace. For the time being, there is only a handful of tables (hits, uris, referers, agents and hosts), but it should be easily extendable to add any type of information we might desire to throw in, but it should be easily extendable to add any type of information we might desire to throw in.
Say hello to Template::Caribou. The goal of that new template system? Steal or be inspired by a maximal amount of Template::Declare features, while using Moose as the core engine. For the rest of this blog entry, I’ll take you on a tour of that basic sample use, peeling the system from the outside in, hoping that the glitter of the outer layers will soften the shocks of the abominations of the inner mechanisms.
I have been working on my game recently and wanted to check out how to dig some caves. Without readily available software to do my excavations, I decided to give it a shot myself. To come up with an algorithm to create a decent dungeon or cave system was the hard part. At the end, I went with a very simple recipe that seems to gives fair results.