Posts Categorized: Pythian

Cross-breeding Template::Declare with Moose

Say hello to Template::Caribou. The goal of that new template system? Steal or be inspired by a maximal amount of Template::Declare features, while using Moose as the core engine. For the rest of this blog entry, I’ll take you on a tour of that basic sample use, peeling the system from the outside in, hoping that the glitter of the outer layers will soften the shocks of the abominations of the inner mechanisms.

Extreme Makeover: Dungeon Edition

I have been working on my game recently and wanted to check out how to dig some caves. Without readily available software to do my excavations, I decided to give it a shot myself. To come up with an algorithm to create a decent dungeon or cave system was the hard part. At the end, I went with a very simple recipe that seems to gives fair results.

Exadata Memory Expansion Kit

I was just looking at an Exadata X2-2 ordering document and noticed that it included 144GB of RAM. The sales rep pointed at the Exadata X2-2 datasheet and showed the 96GB to 144GB memory expansion option.

Log Buffer #248, A Carnival of the Vanities for DBAs

Simple messages are the most powerful. Keep it simple is the advice given by top technologists. One reason why blogs are extremely popular is their simplicity. This simplicity comes from the shortness and focus of the message of the blog. This Log Buffer Edition collects some simple yet powerful blog posts for you in Log Buffer #248.

UoK? Better Believe It

anticipate seeing people from all over the continent at UKOUG. The attendance over the past few years has been growing and nothing short of astounding. I am giving two papers at the show … one on a dear friend of us all called rman and the other on a close second … the physical standby. For me, even in the midst of emerging technology solutions, there’s still nothing like the old-fashioned Oracle CORE database arena.

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